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ing. Leon de Rijke Project Manager Leon is the project manager and team leader for our Sittard office. He runs several projects in the tourism, education and media industries. He is skilled in running projects using agile methodologies and has an open mind for new and alternative approaches to project management. |
Thursday, August 7. 2008Trackbacks
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Thanks for sharing what looks like a very interesting read. 9-5 jobs, or 7-6 or even more for us in developing countries, is just what slavery was replaced with. No matter how much passion you have, over the long term monotony ends up killing everything. And this is specially true for the knowledge worker. No wonder why the average dev doesn't last more than 2-3 years in the same company.
In my opinion monotony isn't (only) caused by working from 9-5 or 7-6 or more. When you have a day-off you can fill up a whole day with doing things you like best and still be bored by the monotonous rhythm.
I think the activities at work should be exciting and challenging in order to break through monotony. I can image that working in a factory will be monotonous but working as a developer shouldn't be. There is a lot of challenging projects, challenging techniques and challenging co-workers out there for you to enjoy your job, isn't it? I do agree with Semler when he states that when you don't like your job and lost the passion you should find a different job. Talk with your boss or other departments or even other companies. The best employees a company can have are the ones passionate about what they do!
Sounds interesting! Though, I would say that rather than thinking that the most passionate employees make the best ones, I think it's those that have their interests best aligned with that of the company. What the proper way to achieve that is, from a company's point of view, is going to vary person to person.
For example, take two developers who both seem very dedicated to working on their skills outside of work. If you try to apply the same incentive to them and it turns out one is extremely competitive while the other enjoys social open source development you're going to get very different results. The personal situation can make a huge difference to how something is received. The games industry has quite a problem with retaining staff because of it's work practices, meaning that some companies can hire extremely good staff simply by ensuring that their working hours are regular and sensible - a big plus to a developer with a family (or, you know a life!). |